Liquid DOM Showcase

By Andrew Prifer

WebGPU liquid-glass demo that paints live HTML into canvas via the experimental HTML-in-Canvas API, with React and Three.js integration paths.

Andrew Prifer's showcase for the Liquid DOM stack: a WebGPU renderer that treats DOM nodes as textures inside a liquid-glass scene. Requires WebGPU and Chrome's canvas-draw-element flag for full HTML-in-canvas support. Explore how real markup, CSS, and interaction can sit inside GPU-driven glass UI instead of faking controls with sprites.

Tags

WebGPUCanvasDOMGlassExperimentReact